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It's very likely at least some people moved from PC to a console version to avoid that false banning stuff. So yes, while player numbers dropping on Steam likely translate to player numbers dropping elsewhere, I don't think Steam Charts is a good indicator of the health of the actual player population on all consoles.Īnother factor for the sharp decline could also be the shadowbans and people getting scared that they will be banned for using Razer Synapse or something, as that's the narrative that is going around. Historically, multiplatform games that come out on PC and console, the console ones are ALWAYS the bigger populations and the ones that maintain players in the long run. And I have a feeling the fact that this is the first Call of Duty in several years to be available on Steam definitely pumped those sales numbers up. So a sharp drop off isn't uncommon on Steam for Call of Duty. Modern Warfare II is by far the most successful Call of Duty on Steam, as the other games mostly had anywhere from ~100 players to ~19,000 peak players, with a couple exceptions that were quite a bit higher up. The other Steam versions have similar stories like that. World War II: 19,300 peak, down 90% in peak by January
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Very few games come out of the gates with hundreds of thousands of players and remain at those peak levels.īlack Ops 3: 63,000 peak, over 50% loss in peak by December But Steam is a very different platform with a different attitude.
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